At Game Developers Conference (GDC) 2025, Mufsin spoke with First Break Labs about the projects they brought to the show and the kind of developers they work with. Their focus is clear. They partner with teams around the world and help bring smaller, distinct projects to a wider audience.
First Break Labs describes itself as a collective of industry veterans who want to support indie creators. Their background covers a wide range of work, from small solo projects to large-scale releases, and that experience shapes how they approach publishing. The goal is to give developers space to make the games they care about while still getting those projects in front of players.
Three Games, Three Different Directions from First Break Labs
During the interview, they highlighted three titles currently in their lineup: Ila: Frosty Glide, Particle Hearts, and Baseless. Each one feels separate from the others, both in how it plays and how it looks.
Ila: Frosty Glide
Ila: Frosty Glide leans into a softer tone. You play as a witch in training searching for a lost cat, moving through a magical island using a skate broom. The game mixes light platforming with puzzle-solving, wrapped in a setting that focuses on exploration and small discoveries.
The team described it as a cozy experience, with a sense of whimsy running through both the story and the environment.
Particle Hearts
Particle Hearts takes a different approach. The world is built from particles, giving it a look closer to a moving painting than a traditional game space. You play as a drifting figure moving through this environment, uncovering memories as you go. Sound plays a large role here as well, helping guide movement and interaction alongside the visuals.
Baseless
Baseless shifts things toward challenge. It’s a 2D platformer built around momentum and physics. Movement works in a way that takes time to get used to. To move in one direction, you often have to push in the opposite direction, which changes how you approach each jump.
The game is designed to be demanding, with different environments and obstacles that push players to learn its systems through repetition.
First Break Labs and Working with Developers First
One thing that came up during the conversation is how much weight they place on the people behind the games. The projects they choose tend to come from teams with a strong personal connection to what they’re making. That includes small studios, like the team behind Ila, as well as solo developers handling everything themselves. In each case, the goal is to support the original vision rather than reshape it into something more standard.
They described looking for projects that feel like passion work, where the personality of the developer shows through in the final game.
What They’re Doing at GDC
At Game Developers Conference 2025, their focus was simple. Get these games in front of people. They’re using the event to share demos, talk directly with players, and help more people find these projects on platforms like Steam. It’s less about a single announcement and more about building awareness for each title.

Where to Learn More about First Break Labs
You can find more about First Break Labs and their current lineup through their official site, along with demo access for several of the games they’re showcasing.
We’ll keep covering more from Game Developers Conference 2025, with additional interviews and hands-on impressions.
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