All Ages of Geek loves to hear more about indie game developers. We were able to interview Kat Purpy a professional programmer, a game dev, and all-around creative person!
1. How long have you been making games?
I’ve been making games since 2016 as a programming exercise, in 2017 I made a prototype of JigCube, an experimental colorful puzzle game involving putting Tetris pieces and mixing The Incredible Machine mechanics but in realtime, it somehow worked. After making the prototype I took a little break and came back to making games somewhere in 2018, the game was released in 2019 , so 3 years total.
2. What are your favorite games to make?
My most favourite game to make was Super Monkey Bathtub Racing for MonoGameJam3 because it involved the most hardcore programming (3-4 days out of 7 were spent making level editor so i could spend one making all 3 levels). It was quite fun to try and make the entire game in under one week from scratch as well as it is the first game where I managed to include every single feature wanted to include. As for soundtrack-wise, JigCube’s soundtrack remains my favourite, it was the time when I was just starting to learn music so I experimented with synths a lot and managed to create most trippy and chill vibe I could ever make. JigCube itself remains my most colorful and visually intense game.
3. How long have you been making music?
I’ve been making music for around 4 years. I have accumulated 441 project file total of 200 MB but as I can recall only 100 of them were finished. Some of the best songs that I was proud of can be heard on my SoundCloud:
FIND MORE HERE *there aren’t actually 100+ songs on my SoundCloud, only best of the best
4. What inspires your work?
My work is inspired by graphics of the early 1990s-2000s games, especially with what would be considered today “outdated 3D”. “Outdated 3D” in this case is not like PS1 graphics but a short era of when 3D was just starting to become common on computers, Half-Life 1 would be the perfect game to describe that. I also want to mention a weird real-time strategy game called Darwinia, a game about saving inhabitants of a virtual park from computer virus, which became the reason why I make games, replaying it is a religious experience to me. Honorable mentions would be Captain Claw, the pirate platformer about a pirate cat who collects gems to assemble immortality artifact, and Gruntz, a real-time strategy about weird humanoid creatures who are lost in the world and try to recover a broken artifact and go home. Music is inspired by Aphex Twin and basically nonconventional experimental music
5. Plans for 2021?
I have plans to start making other big projects after I am done making my small game framework as well as finish releasing Once upon a time when the Universe died to the VoxPop Games store.
6. What have you been working on?
I’ve been working on Once upon a time when the Universe died, an experimental sokoban in space with scary monsters and shapes. The game’s complete and soon will be in the VoxPop Games store but it is already in itch.io, there’s a demo as well