What is Super Cubiform? | An Interview with the Developers!

We had the pleasure of chatting with the team behind Super Cubiform! Be sure to Wishlist their game HERE!

Tell us about your game?

Super Cubiform is a first-person adventure and arena platforming game with a PVP mode and a Story mode, planning to release in Early 2025.

In the story mode you take the role of Eon, Captain of a space exploration vessel, after investigating a distress beacon in orbit above a remote gas giant. Upon inspecting data from a mysterious droid, Eon’s ship, November Day is infected by a dormant virus. The player must use the Super Cubiform program to restore systems and retrieve data from the droid while balancing maintenance and repairs of the November Day, multi-taskers will thrive here!

In PVP you take the role of a Cadet training at the Academy. Here the player can battle other Cadets in the Super Cubiform training program and explore facilities which shed light on the wider universe. Super Cubiform is just the beginning of something bigger.

What inspires your work?

Studio heads Bumper and ASCII have both decided to answer!

ASCII: Classics like the Alien franchise, 2001: A Space Odyssey, Dune, and indie darlings like Signalis!

Bumper: When writing for the scenario I took inspiration from things like Stranded a song by Red Vox, movies like Wall-E and of course Alien.

Goals for your game?

ASCII: I want to evoke a real sense of mystery, isolation, and at times a sense of dread. I hope I can evoke the same feelings that I have when watching the final act of Aliens.

Advice to new devs?

ASCII: Finishing is the hard part, don’t think that getting the idea working and off the ground is the hard part, that’s easy. Getting it finished, content-complete, and out the door is the biggest challenge, so start small.

Bumper: Like ASCII said the right thing to do is to know your limits and plan accordingly, you may have that big idea in your head but you must plan around your strengths and what can reasonably be accomplished. Making your goals smaller doesn’t make you a worse or less effective dev, it really is all resting in how you use your strengths.

Where can folks support your work?

If you’re interested in keeping up with Super Cubiform development and in-universe lore posts you can follow us on:

Thank you for our first interview All Ages of Geek!

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