At PAX East 2025, Lighthaze World stood out as a puzzle adventure that slows things down and centers on a simple goal: help a character named Nym find food for their dog, Chewy. What makes that task interesting is how the world reacts to Nym’s anxiety.
During our time at the event, we spoke with Anthony from the development team, who explained how the idea came together and why the game takes a different approach to puzzles and exploration.
A Mall That Becomes Something Else
The game begins in a familiar place. Nym heads into a mall, but the environment quickly becomes overwhelming. Crowds, noise, and pressure build, and instead of pushing through that stress directly, the mall transforms into a version of Tasmania, filled with natural spaces like forests, beaches, and mountain paths.

Lighthaze World is Built Around a Simple Goal
At its core, the story focuses on Nym who is trying to take care of Chewy, a dog based on the team’s real-life pet. Chewy is more than a companion. He acts as a steady presence, encouraging movement forward when things feel difficult. Instead of pushing players with pressure or danger, Lighthaze World leans on connection and quiet motivation.
Puzzles That Let You Choose Your Path


One of the more interesting design choices is how puzzles are handled. Rather than forcing players through a strict sequence, most areas allow you to pick what to solve and when. If one puzzle does not click, you can step away and try something else.
Anthony described this as a response to puzzle games that feel too rigid or difficult to finish. The goal here is to keep things approachable, with puzzles that can be understood through observation rather than long explanations.
A Focus on Accessibility and Calm
Lighthaze World avoids combat entirely. There are no enemies or time pressure during normal play. The experience is built around movement, light problem-solving, and taking in the environment.
The team refers to it as a cozy puzzle game with a design which supports players who want to move at their own speed without being pushed or penalized.
Lighthaze World is Shaped by Real Places
The Tasmanian setting is not abstract. The team used real locations as reference, bringing in elements from hiking trails and natural landmarks. That grounding helps the world feel consistent, even as it exists inside Nym’s imagination.
Development has taken around four years so far, with much of that time spent refining how players interact with puzzles and making sure they can be understood without heavy instruction.
Player Feedback at PAX East
At the show, players had a limited time to try the demo. That constraint led to one common reaction. Many wanted more time to explore. Outside of that, feedback leaned positive, especially from players who were not expecting a slower, more reflective experience.
Some described it as something different from what they usually play, which is part of what the team aimed for.
Lighthaze World is a Different Kind of Puzzle Game
Lighthaze World does not try to challenge players through difficulty or speed. Instead, it focuses on clarity, flexibility, and mood. It takes a familiar idea, solving puzzles, and places it inside a setting shaped by emotion and personal experience.
From what we saw at PAX East 2025, it is a game that gives players space. Space to think, to move, and to approach problems in their own way, all while helping Nym take care of the one thing that matters most to them. Check out Lighthaze World on Steam here!
Want more Event Articles? Check out the page!

Geek out with us!
I Married a Monster on a Hill (Award-Winning Series)