We had the pleasure of chatting with the creator of the indie game A2 Zygon.
1. What inspires your work?
I’ve had an interest in game development since I was a kid. I liked to design levels for existing games, and would draw them on paper. My father worked in the game industry, and I always looked up to him. He always made some really cool stuff, and I wanted to follow in his footsteps. In my college years, there was a boom in popularity with bullet hell shoot-em-ups. I started playing a few of the big ones, and found a niche that really spoke to me. After many years of scrapped indie game projects and experience gained, I settled on my first original game being a retro-themed 2D bullet hell, with it’s own unique aspects.
2. Tell us about your game? What can fans expect?
A2 Zygon is a bullet hell with plenty of unlockables, unique bosses, and more of an adventure/rpg aspect as opposed to an arcade one. You have a story mode where you can play as one of two characters: Oren or Flair, each with their own unique stats. Instead of choosing a difficulty from the get-go, the game starts off easy, but later lets you choose to go down the hidden hard route. Boss dialog sometimes changes depending on how you play the game. You can unlock cards that are chock-full of lore, challenge levels with their own late-game side quest, and other mysterious unlockables. I went for a retro 8-bit theme, and had the game feature anthro characters. Me having always been a fan of anthropomorphic characters in media, I saw this as a great opportunity.
3. What are your goals for 2023?
I haven’t thought that far ahead, as the game is set to be released this December. However, I might start planning on the next game. Of course, some time off would be in order. Making an indie game is fun, but also takes up a lot of time and energy. I feel it is good to pace yourself.
4. What advice would you give to someone who wants to do what you do?
Do not pass it up. Making an indie game is one of the most fun and challenging things you can do. Regardless if you profit or not, there is no better feeling than having your own creation out there for the world to see. Even if not a lot of people end up playing it, you will still feel that satisfaction of having made and released your own indie game, and it can be a stepping stone for future projects. And like I said earlier, make sure to pace yourself. Give yourself plenty of time to finish the game, even if it is small in size. Had I decided to set the game to be released 6 months earlier, I would have had a bad time.
5. Where and how can people support your work?
You can play the demo and wishlist the game on Steam! Every wishlist helps influence the game’s visibility. Here is a link to the Steam page: https://store.steampowered.com/app/1910490/A2_Zygon/… Once the game comes out and you choose to purchase it, make sure to leave a review as well, good or bad. Reviews also boost visibility. Either way, I hope you enjoy my game!