We Interviewed the Creator of Indie Game “Nuke Them All”!

We had the pleasure of interviewing the creator of “Nuke Them All” an incredible indie game that you need to add to your steam wishlist!

What sparked the initial idea for “Nuke Them All,” and how did it evolve into the game it is today?

The initial idea for “Nuke Them All” was sparked by a love of classic RTS games and a desire to inject new life and excitement into the genre. As the concept evolved, our goal was to create a game that captured the fast-paced action and strategic depth of ’90s classics while adding modern twists and surprises along the way. Our biggest inspirations came from classic RTS games like Z, KKND, C&C, Company of Heroes, and They Are Billions.

What were some of the biggest challenges you faced while creating “Nuke Them All”?

One of the biggest challenges we faced during the creation of “Nuke Them All” was learning a new engine from scratch. The game is made in the Construct 3 engine, which is usually targeted for smaller and mobile games. Taking on the monumental task of creating such a complex RTS game in it was daunting. Additionally, balancing the intense action with strategic depth and fine-tuning the AI to provide challenging but fair opponents proved to be significant hurdles.

Can you share any surprising sources of inspiration that influenced the development of “Nuke Them All”?

Surprising sources of inspiration for “Nuke Them All” came from a variety of places, including classic sci-fi movies, humorous anecdotes from gaming communities, and even real-world military strategies. We aimed to infuse the game with elements that would surprise and delight players, creating a truly unique experience. The game includes popular dad jokes, movie references, and classic video game quotes!

What advice would you give to aspiring indie game developers who are inspired by games like “Nuke Them All”?

To aspiring indie game developers inspired by games like “Nuke Them All,” my advice would be to stay passionate, persistent, and open to feedback. Developing a game is a journey filled with ups and downs, but with dedication and a willingness to learn from both successes and failures, anything is possible. Also, don’t hesitate to outsource. Admit that you can’t solve everything alone and ask for advice from experts.

How do you see “Nuke Them All” standing out in the crowded indie game market?

“Nuke Them All” stands out in the crowded indie game market by offering a perfect blend of nostalgia, humor, and innovation. With its fast-paced gameplay, humorous tone, and strategic depth, it offers a fresh take on the RTS genre that appeals to both longtime fans and newcomers alike.

Were there any particular games or game developers that inspired you during the creation of “Nuke Them All”?

During the creation of “Nuke Them All,” we drew inspiration from a wide range of games and developers who have left their mark on the industry. Titles like Z, Command & Conquer, Company of Heroes, and They Are Billions served as touchstones for us, providing valuable lessons and inspiration as we crafted our own unique vision.

Looking back on the journey of developing “Nuke Them All,” what aspect of the game are you most proud of?

Looking back on the journey of developing “Nuke Them All,” I’m most proud of the game’s ability to capture the essence of classic RTS games while offering something new and exciting for players to enjoy. From the intense battles to the quirky humor, every aspect of the game reflects the passion and dedication of our team.

Where can folks support your work?

Folks can support our work by spreading the word about “Nuke Them All” to their friends and fellow gamers, sharing their experiences and feedback, and joining our community on social media platforms. Your support means the world to us, and we can’t wait to continue this journey together! You can find all the links on the main Steam page HERE

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