We Interviewed Voice Actor Lucas Hernandez!

We had the pleasure of chatting with voice actor Lucas Hernandez. Check it out to learn more! Perhaps you will find some inspiration as well! Check out Lucas’ demo reel!

1. What initially inspired you to become a creator, and how has that inspiration evolved throughout your creative journey? 

A: Well what inspired me to become a creator was cartoons,anime and games when I was younger such as One Piece, Batman animated series and Sonic the Hedgehog. These 

2. Can you share a specific moment or experience that fueled your passion for your current creative project?

A: A specific experience that fueled my passion was me trying to voice act in my own game me and my friends were making. We tried to make the dialogue and offered to voice the character and tried and had so much fun with trying to give this character I helped create a voice and thought that was a special experience to remember. (This character’s name is Greg from the game I mentioned.)

 3. What challenges have you encountered as an indie creator, and how have they shaped your approach to your work?

A: The challenges I have faced with working with people are always being patient with working because shaping my work in being patient instead of stressing everyone out they’ll work together.

 4. Are there any particular creators who have significantly influenced your style or approach? How do you incorporate those influences into your own unique voice?

A: I would say any creator would be the work of Johnny Bosch who influenced my work with how he approaches being the character he’s playing. I incorporate that in my work by trying to view myself in the character’s shoes and go off of what the other person is saying.

 5. How do you navigate the balance between staying true to your artistic vision and adapting to feedback from your audience or collaborators?

A: With adapting feedback to my vision I would try to find a middle ground. I try my best to find one so that we both get what we want and combining both visions into one will ultimately help the work and not hinder it.

 6.Can you recall a memorable success story or milestone in your indie creator journey that stands out as a turning point for you? 

A: One memorable success story that my friends and I worked on was making a small game together in 48 hours. We made the story, premise,characters, and soundtrack. We presented what we had and although it was finished we were proud of what we made because we went in with little to no experience in anything like this before.

7.What role do setbacks or failures play in your creative process, and how do you overcome them to keep moving forward? 

A: The role for setbacks and failures are always in the back of my mind but try not to think too much if its possible for a setback I tend to make a backup if I’m not sure of something.

8. How do you manage your time and energy to sustain a consistent creative output while juggling other aspects of life? 

A: I manage my time and energy nicely by handling my personal stuff early in the day such as schoolwork and responsibilities and always have the last bit of my day to end on a good note. It would be something I enjoy such as auditioning and drawing.

9.Have you found any unexpected joys or rewards in the indie creator community, and how has it contributed to your overall experience? 

A: I have found an unexpected joy in Voice acting for the game because I thought it would be fun but also very hard because I never really acted before but once I started I felt in character and had so much fun doing so.

10.If you could give one piece of advice to aspiring creators, what would it be based on your own lessons learned? 

A: One piece of advice to give I would say even though I’m relatively new to this is be patient and resilient because I believe there will be a gig that’ll be fun and successful one day and when that day comes it’ll be all the better.

11. What are your thoughts on All Ages of Geek? What are some things we should change/do? What are something you enjoy about our website? 

A: My thoughts on them is that their work looks awesome and I believe the site is easy to navigate and simple to where I know what’s what.

12. Goals for 2024?

A: My Goals for 2024 is to be a part of fun projects like this one and help do my part and succeed with everyone.


All Ages of Geek is a fully independent media platform, brought to life and sustained by the dedication of two sisters and the generous support of our community through donations. We’re passionate about creating content that resonates with our audience, and we’re excited to share our latest project with you—an upcoming game developed with our unique vision and creativity. Explore our other content and see how you can support our journey. Your engagement and contributions make a significant difference. Thank you for being part of our story.


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