We Interviewed Voice Actor Cara O’Connor!

We had the pleasure of interviewing voice actor Cara O’Connor all about their work check it out to learn more! Perhaps you will find some inspiration.

What Initially Inspired You to Become a Creator, and how has that inspiration evolved throughout your creative journey?

It started when I was young, I grew up watching cartoons, anime, Playing Video Games. watching behind the scenes of the actors doing their lines. From that moment I knew I wanted to be a voice actor. Seeing other actors bringing the characters to life inspired me to pursue that career. Meeting Voice actors I look up to also helped me within my journey.

Can You Share a specific Moment or experience that fueled your passion for your current creative project?

I’m a part of many projects as a voice actress but one that made me step into the Voiceover world was Tenkenronpa Ocean Of Regrets and danganronpa fanganronpa. It was my very first project I booked and I started auditioning for indie projects after that. 

What Challenges have you encountered as an indie creator, and how have they shaped your approach to your work?

There’s going to be a lot of challenges. Burnout is a real thing that you don’t have the motivation to work, rejection by project creators/directors. I don’t let that affect me because I know that’s a part of the industry, don’t get discouraged and move on. 

Are there any particular creators who have significantly influenced your style or approach? How do you incorporate those influences into your own unique voice?

There are many creators that I had the pleasure of working with. One of them has to be Lexena @StrawViz. She has definitely influenced the indie scene with her amazing work and getting the chance to voice in her show Killer Kiss has been a pleasure and there’s many more.  I incorporate these influences to do better in my auditions and remember to take my time and don’t push myself too hard.

How do you navigate the balance between staying true to your artistic vision and adapting to feedback from your audience or collaborators?

By staying true to myself and not getting discouraged. Once you get feedback from a director telling you what you need to work on, do it. That’s the only way you are going to improve. I love receiving feedback because I can apply that to the next time I audition for a project.

Can you recall a memorable success story or milestone in your indie creator journey that stands out as a turning point for you?

Getting to be a part of a lot of indie projects as a voice actress indie projects mean the world to be no matter how big or small the role is. I’ll love to be in it the way you can promote to others to check it out and give indie animation, indie games a chance to check out. 

What role do setbacks or failures play in your creative process, and how do you overcome them to keep moving forward?

Definitely rejection is one of the setbacks in the voice over industry. I tend to not let that affect me in my journey knowing I wasn’t right for a role. I always know there’s other opportunities out there. I overcome it because I know there’s a lot of creators out there that will love to work with me when one door closes another one opens.

How do you manage your time and energy to sustain a consistent creative output while juggling other aspects of life?

I make a schedule and see what I can audition for and how much time I need for these projects. I try to stay consistent with everything including life and voice over. So I can say I manage my time well. 

Have you found any unexpected joys or rewards in the indie creator community, and how has it contributed to your overall experience?

There was an online convention called Killer con that was hosted by Creators that are a part of Killer Kiss. where other indie creators come on and talk about their shows and interact with fans. As a voice actor it was such a joy seeing everyone get excited about indie projects and getting to interact, answer questions. It was such an amazing experience and I hope to do more conventions!

If You could give one piece of advice to aspiring creators, what would it be based on your own lessons learned?

To all my aspiring voice actors/actresses out there everyone starts differently and moves at their own pace. It doesn’t matter if you didn’t book a big project, it’s all about the experience that you have with the community. don’t be afraid to make connections and market yourself. You got this, I believe in all of you.

What are your thoughts on All Ages Of Geek? What are some things we should change/do? What are something you enjoy about our website?

You guys are amazing. I’ve been following your project “I married a monster on a hill” and now i can tell you all are hardworking. The Project looks amazing. You guys should not change you are perfect. Something I enjoy on the website is the interviews and the articles that you put out.

Goals for 2024?

My Goals for 2024 will be to audition for more projects and make new connections, finish those games i haven’t even played.Get more cosplays. There’s a lot that I want to accomplish, those are some.


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