All Ages of Geek’s Web Developer Richard Uy was recently interviewed by Geek Freaks! Geek Freaks is a pop-culture podcast with multiple shows covering games, comics, movies, and tv. On this episode they break down what it’s like to run a busy site with many contributors.
On May 21st to 23rd FanFair NYC had a live event! FanfaireNYC is an annual festival celebrating pop culture, held virtually for 2021. Award-winning guest speakers provide insights about their careers and creative processes. Additionally, fans and aspiring artists can attend costume contests, panel discussions, workshops, and portfolio reviews. Proceeds from the event benefit High School of Art & Design’s PTA, supporting programs and materials for all our young professionals.
You can visit their Youtube page to see some of the live stream recordings from this years event.
ABOUT FANFAIRE NYC
Fanfaire NYC is an annual 3-day festival created by the Art & Design High School Parent Teacher Association. It is a celebration of creativity, entrepreneurship, and technology in the arts from cartooning and animation through graphic design, architecture, and fashion.
The event features over 125 artists and vendors selling comics, prints and merch. Award-winning guest speakers provide insights about their careers and creative process. Additionally, fans and aspiring artists attend costume contests, panel discussions, workshops and portfolio reviews.
For over 80 years, The High School of Art and Design has provided award winning art programs and high quality academics for youth from across all five boroughs. Its students are able to choose majors in Illustration, Graphic Design, Cartooning, Animation, Fashion Design, Architecture, Film/Video, and Photography while pursuing a Regents diploma, and then go to college or careers in the field. Its alumni include singer and artist Tony Bennett, designers Calvin Klein and Marc Jacobs, Pulitzer Prize winning author and cartoonist Art Spiegelman, living comic book legend Neal Adams, filmmaker Amy Heckerling, and photographer Steven Meisel.
As a public school, The High School of Art and Design serves many students who live in underserved communities. In addition to the typical expenses any student would have, The High School of Art and Design students also need professional grade art supplies and materials as well as opportunities for college exploration and career development that is unique in comparison to other schools. The PTA helps fund these critical needs and more for the students and school, which is why we created Fanfaire.
We sincerely hope you will be able to attend. With your support, Fanfaire NYC will help students of our art-centric high school, in our art-centric city to access the best of the global entertainment and technology industries both as incubators of talent and employers of future graduates. The PTA is a 501(c)(3) non-profit organization.
It’s no secret that MCU likes to keep its upcoming films TOP SECRET, but it may be especially true when it comes to the Spider-Man franchise and its newest addition, Spider-Man 3, set to release December 17, 2021. Perhaps, we’ve all become a little too spoiled by Tom Holland (Peter Parker), who has become well known for his loose lips, spilling one too many Marvel secrets here and there. Sadly, it seems like that may be a thing of the past. It’s all quiet on the front for Tom Holland these days, except for dropping a red herring here or there. It seems like the actor has had quite a change of heart and has gone from gifting us with sneaky spoilers to teasing us with misdirection: for instance, the title fiasco on social media in February. Those of you who were online that day likely were witness to the moment Holland, along with his co-stars Jacob Batalon and Zendaya, took to their social media accounts and separately shared a series of bogus titles for the upcoming threequel, all playing with the previous films’ “home” motif.
Chaos ensued. The contradicting posts had the whole internet in an uproar over which once, if any, of the titles were the real title.
Of course, we now know that none of them were, and the actual title that MCU finally deigned to give us is Spider-man: No Way Home. As far as the narrative content goes for No Way Home, however, it’s still very much a mystery. Fans have been begging MCU for a trailer since the film has wrapped but to no avail.
On May 20th, Marvel continued to toy with our hearts some more, tweeting a picture of a literal trailer – as in a van – with the movie’s logo displayed across its side.
Real mature, MCU. Reaaaallll mature.
Sorry, y’all. It looks like we probably won’t get a REAL trailer for another few months… I guess this means we can just collectively continue to spiral obsessively on the internet with our own headcanons regarding the plot of this movie. Fuuun…
What has been confirmed is that No Way Home will include a number of big MCU characters including Doctor Strange played by Benedict Cumberbatch and Doc Ock and Electro, two iconic Spider-Man villains. They are played by Alfred Molina and Jamie Foxx respectively in previous film iterations of the web-slinging superhero (featuring Tobey Maguire and Andrew Garfield as Spider-Man). Both Molina and Foxx will be reprising their roles for No Way Home.
The confirmation of Molina and Foxx have led fans to speculate on the possibility of Maguire and Garfield being involved as well. With the addition of Doctor Strange, explorer of alternate dimensions, it seems likely that this movie could go all out in the direction of Into the Spiderverse, Sony’s widely acclaimed 2018 animated Spider-Man feature, as a live-action exploration of Spider-Man’s multiverse. Andrew Garfield of the Amazing Spider-Man duology has since come out, in an interview with Josh Horrowitz, staunchly denying “getting a call” to be part of the project (but juries out if this is just another part of MCU’s ploy to keeping everything extremely confidential). One can continue to hope (and headcanon) that our younger Peter Parker will a chance to meet his older, wizened counterparts until MCU gives official word otherwise.
Have a tip for us? Want to discuss a possible story? Need coverage? Please send an email to email@example.com.
T. Wu is a contributing writer at All Ages of Geek. You can follow T. on Instagram @kata_the_clown.
The project is a mesmerizing, memetic and unsettling collection of point-and-click short stories exploring the occult. I’ve not encountered anything in this project explicitly sexual, but there is this overarching eerily sexy feeling to the game’s world.
The stories are titled; Snake, Goat, Monkey, Dragon, and Spider. I started with Goat for obvious reasons. (Rohil is the goat.) In the Goat story, I spent my time wandering through the harsh deserts with MC Ride of Death Grips.
Now, I listen to some Death Grips, but I would pick literally anyone else to be stuck in the desert with… if we made a list of bands most likely to eat a man in a desert, Death Grips is at least in the top 20.
As the story’s name would suggest, MC Ride and I are also accompanied by a goat, who’s clearly on team Satan. I’m very loving towards animals, but this goat stares at me, not even attempting to hide its murderous intent. Eventually, after a few poor choices on my end, the goat kills MC Ride and then does the stabby-stab on me as well. Game over, but I’m compelled to check out the other endings.
In the Snake story, I hit up a Berghain-ass nightclub and meet Michael Jackson. Memechael Jackson breaks it down for a bit before I’m introduced to a floating entity called the 2nd Noid Man. I’m not entirely sure what happened next, though I believe I unlocked all world knowledge? … Bless.
Critters for Sale repurposes and recontextualizes pop-culture images by warping animations, creating an unearthly and magnetic game atmosphere you can’t help but lose yourself within. The UI and story imagery come together as a perfectly cohesive, chthonic aesthetic.
One of my recent favorites.
If you need some beats to study/relax to,Lofi Room by Bearmask Studios is for you, and you can play it in your browser. The homey setting and Scott McCloud-kindred art invoke the feeling of web-comic book panels.
It’s a fun vibe, arranging some skeletal beats and exploring the room’s complex interactivity. Find the instruments hidden around the room, and enjoy some casual rhythm play as each lo-fi track comes together. You can create your own beats in-game too.
I’m most excited to see how the instruments and recording capabilities progress. If you’re into making music, and you’re spending a fair bit of your time in DAWs — the idea of more animated, gamified music production tools is super exciting to me. We need to make creative tools more playful. That’s where my mind’s at when I play games like Lofi Room.
I had the pleasure of reconnecting with my English professor from my university. During my time at Kean University, I struggled a lot with my mental health and discovering exactly what “I wanted to do with my life”. In my sophomore year, I had the opportunity to enroll in a creative writing course. I had no idea what to expect, however, I am very grateful that I enrolled. I have always loved writing fictional stories that jump into the mind of each character, Professor Mesce inspired me to continue writing and helped me express myself more through that writing. Enrolling in that course changed my life. Professor Mesce continues to inspire other students as well as continuing to write his own works of art. Here is what he had to say:
Typically long does it take to write a book?
It really depends. If I’m under contract and given a deadline, I’ll write to that deadline. I’ve done some academic works in as little as four months. The one time I was under contract to a major commercial publishers, it was typically around a year. Left on my own, I tend to be very lazy. I won’t sit at the keyboard until I have a pretty good idea of what the book will be, and that may mean months of mentally processing a piece. When it finally comes time to write it, I’ll amble through it in a couple of months. Then, if that draft doesn’t get picked up, I typically put it on the shelf and come back to it when I think I have an approach that might make it more viable. My first novel — THE ADVOCATE — I worked on off and on with this process over a period of twenty-odd years. With my last novel — MEDIAN GRAY — I banged out the first draft I think in the late 1980s and went back to it several times until it was published last year.
What advice would you give new writers on character writing?
Don’t think of them as CHARACTERS. Think of them as PEOPLE. Many if not most of my characters are built around people I’ve known personally, people I’ve seen in the news, even characters I’ve seen in movies and TV. Once I have that set in my head and think of them as an honest-to-God person, that character begins to write itself because I now know how they’ll talk, how they’ll conduct themselves in any situation, how they’ll interact with different kinds of people. I’m not “creating” anything but recording the actions and dialogue of a “real” person.
How do you come up with a story idea?
I’m actually not very prolific when it comes to ideas which is probably why I’ve done more screenwriting where it’s often been work-for-hire than prose. Still, it’s always different. My first novel was a result of what was going on at the time I first started toying with it: Vietnam. Over the years, as the story developed and matured, it became more expansive in how it dealt with the concept of war. But the two sequels were mandated by the publisher, and the first one came out of ideas my agent at the time threw at me, and the second out of the publisher’s mandate that these novels featured an Army lawyer and I had yet to get him into the courtroom and I damned well better this time out! As with anything else, it’s always different. Three came from screenplays for film projects that didn’t fly, MEDIAN GRAY was, at first, my response to what I was experiencing as a young Jersey guy working in New York for the first time, and then over time evolved into something of a memento/time capsule of that time for me. I have no real process, no predictable way of reacting to what might or might not generate a story.
Has anyone inspired your writing?
There are people from whom I’ve learned a great deal if that’s what you mean: Bill Persky with whom I became close friends after he hired me to collaborate on a script, Tom Kennedy who was one of my instructors when I went for my Creative Writing MFA at Fairleigh Dickinson University. There are also authors whose work has taught me a great deal: Richard Russo on how to bring a place to life, John LeCarre and Ross Macdonald who showed how far you could stretch genres, Steinbeck, because of the way his work evolved over time, Evan Hunter who, under various names, was able to maintain a career doing literary work as well as commercial crime fiction, George V. Higgins for how dialogue could carry a piece. But if you mean did anybody inspire me to write, to become a writer? Not really.
Do you have a favorite piece you wrote?
That’s tough. It’s like asking which of your kids do you love most. Different pieces mean different things to me. THE ADVOCATE always has a sentimental place because it was my first, one of the sequels — A COLD AND DISTANT PLACE — because I think that’s about as good as I can do, and MEDIAN GRAY because I got to, in a way, relive what it was like to be young in New York during those crazy days. On the nonfiction side, OVERKILL: THE RISE AND FALL OF THRILLER CINEMA because that was where I got to live out my love of the movies to the fullest, and is probably the best I can do in that vein.
Advice to aspiring authors?
Besides, “Don’t do it!”? Take writing seriously, appreciate that it takes a lot of effort and skill to get it right…but don’t take being a writer seriously. I have met a lot of young, aspiring writers who seem to be more in love with the image of being looked at as A Writer than they seem interested in actually writing anything. For most of those who get published — even get published regularly — you’re still going to have to cut the grass and take out the garbage and walk your dog. You’ve been blessed with a talent, but we are not privileged to share the same planet with you. Write hard, write well, and try not to be an ass about it.
Bill Mesce, Jr. is an author, screenwriter, and playwright living in New Jersey.
His first professional writing gig was the product of a screenwriting contest landing him an uncredited stint on Brian DePalma’s 1981 political thriller, BLOW OUT. Since then he has worked on a number of film projects, including the 1998 feature ROAD ENDS which was screened at a number film festivals.
Another writing contest led to his award-winning one-act play “A Good Kid,” which, in turn kicked off a series of related one-acts which were eventually rolled into his first full-length stage effort, A JERSEY CANTATA.
And yet again, a writing contest brought him his first published credit, the critically-acclaimed WW II drama, THE ADVOCATE. Since then, he has turned out a range of work from academic studies to literary short fiction and including several well-received sequels to THE ADVOCATE.
Since 2010, he has been an adjunct instructor at several colleges and universities in New Jersey. From fall 2017-summer 2018 he was on the Creative Writing faculty of the University of Maine at Farmington.
Have a tip for us? Want to discuss a possible story? Need coverage? Please send an email to Allagesofhr@gmail.com
Tatiana Stec is the Co-Founder and Creative Director at All Ages of Geek. You can follow her on Twitter @Tatiana_Stec
Hello everyone, I’m Monster Review Girl. Today I’d like to talk about a tabletop RPG I discovered a couple of weeks ago that really caught my attention. So after a few days of talking, I got an interview with the Dev, Rich.
For the people who don’t know, who are you and what do you do?
I’m Rich Oxenham, the director of Hatchlings Games and developer of indie TTRPGs that promote deaf awareness and sign language.
What inspired you to start writing inspirisles?
I’ve been running a Dungeons & Dragons group for young teens in my hometown called Hatchlings. We were playing Wizards pre-written modules, but I felt the urge to homebrew so much of the content over the months, especially as the kids love to railroad best-laid plans. So I thought, why not create something for them, something they could have a hand in developing and playtesting. Inspirisles came from this.
Why did you choose Sign Language for your magic system?
For the past 12 years, my day job has been with a prominent Deaf charity here in the UK. I learned BSL through the service and am passionate about the work I do. I woke up one morning and had an epiphany: what if I combined my work with my hobby? What if BSL was integrated into Inspirisles?
The magic system (Shaping) with its somatic handshapes and gestures fits perfectly with sign language.
You use King Arthur and Queen Quinevere in your story as the progenitors for the heroes. Do you plan on using any other figures from Arthurian Legend, like Morgan le Fay and Merlin?
The Arthurian elements are very much in the past, as we want our young players (and older!) to feel like the heroes and be the world’s renowned figures. Merlin’s descendent is in the game, and we want to bring Mordred and his mother into a later expansion, but we obviously can’t talk about that quite yet.
What made you choose Arthurian Legend and Celtic Mythology for your world-building?
Well, I’m from the UK, and the mythology here is ingrained in me from my father’s side. Also, after studying creative writing at Masters level, I quickly learned that writing what you know is well advised. I would love to create a ttrpg set in mythological Japan, but cultural sensitivities and knowledge are huge barriers to an authentic and convincing game.
Will there be any factions that are trying to further the demise of the world tree actively and intentionally instead of the arguably unintentional ramifications of the dragons hoarding Belief?
There are no inherently evil factions in the game. This stems from my own beliefs on morality. No Island inhabitant would purposefully destroy the land they live upon, but they push it towards the brink of collapse through their negative actions. The only exception to this is the Wellbeings, creatures that have strayed through the portal players arrive through from another plane of existence.
Do you have a concrete timeframe for release? I know it’s in June, but are you thinking early, mid, or late June?
We’re looking at mid-June. We have booked the filming of the sign language tutorials for the end of May, and we only have a few pieces of art left to add to the final book. Much of the game has been influenced by The Legend of Zelda video game series, so we’d love to release it simultaneously as the trailer for the Breath of the Wild sequel.
15 is a very specific age. Is there a reason you picked it?
Largely because I feel the Grail Guide role would be difficult for much younger children and because many of the adult players we’ve polled started roleplaying around this age.
So that age has the balance of childlike belief and adult physical capability, in your eyes?
That’s it exactly. Also I’ve always liked that idea of a coming of age milestone.
This is just me being a cat person, but will there be elemental cats like the Elemental dogs? (art)
Hehe, I’m afraid not, though; for Grail Guides, there’s an opportunity to create a cat Wellwisher. Also, we have these feline wisps.
Wellwishers are blessed mammals which seek out Pendragons and lead them to the portal.
Cool! Did you anticipate Inspirisles taking off as much as it has?
Not remotely. So I had a period of low mental health (like many have right through Covid). And thankfully, instead of shrinking away, I said, ‘To hell with it! I’m 42, and my writing career hasn’t happened. Let’s go for this!’
I launched the KS with all of my own art, hoping to raise £1k. It ended up 3,500% over its goal. We couldn’t believe it. I was the sole developer at this stage. Now we have a team of 12.
I can only imagine. Do you have a map of the Island figured out or are you putting the map in the hands of the game master?
There’s a cool map of the British Isles still in development. It is drawn from the perspective of the Giantheld (our Scottish-based Freinds). They believe the Islands are sleeping giants just waiting to wake.
That’s a WIP.
And it’s so cool!
We’ll also have the local dialect from Cornwall, Wales, Ireland and Scotland to represent the quotes in the game.
I love how much thought, time, and effort has gone into this game.
Thank you. That’s really kind. We are really trying to be as accessible, inclusive, diverse, and culturally sensitive as possible. I’m not an expert, and this is my 1st attempt, but I’m doing all I can.
And it shows.
One highlight is our Inspired character Athelyn who uses They/them pronouns. Folks have really appreciated that inclusion, especially as our younger generations will play it.
What exactly is an Inspired? They look like some sort of Elemental.
Yeah, they’re really elemental deities but are desperate to fit in, so they have their own trades. Athelyn, for instance, runs a bathhouse for ailing Fae and is the place our players can go if they’re severely injured. It’s very Ghibli, and Zelda influenced
A weird question, but since the Pendragons are going to another world it seems, does their personal timeline still pass in the real world? Or is it on pause until they come back?
Paused like Narnia. We were in 2 minds about this but figured returning to the exact point you left at was the least potentially triggering outcome.
Yeah, that makes sense. Having it be like Narnia also handles worries about people’s parents and stuff.
That was the thought. If they spend years there they would start to question the cost of their responsibilities.
Is it possible for Pendragons to go back and forth? Like, they get there, realize they need supplies, return to our world and raid a camping supply store, then return.
Nope. Once they step through they have to fulfill their pact. Almost like earning their ticket back home. Harsh but they are playing heroic characters
I ask all these questions because I know any group I run this for will also be asking that question.
No problem. I’m enjoying it.
Awesome! So, how exactly is would the players gather and give Belief? Is that left to the storyteller or does it have a concrete form in this world?
So it is a kind of energy yet detectable by all who inhabit the Inspirisles. As is Disbelief. When they collect it through tests created by the Grail Guide, it is drawn into their 5 essential items where it is stored. They can then spend it how they wish.
For some reason I was imagining opalescent crystals or something that the players break to free the energy within, but that’s also cool.
Because it is always contained in something, your concept as Grail Guide, is completely legit. Opalescent crystals are the sort of items the Knockers would store Belief in.
I love these little mole people. What advice would you give for somebody who wants to run Inspirisles for their friends? Should they look up sign language and figure out what ones chain into magical effects in advance or see what the party creates on their own?
No prep necessary beyond the Grail Guide reading the safety section and giving the players the handouts. Character creation is super intuitive and narratively driven. The game will come with full tutorial videos for BSL and ASL produced by my Deaf friends. We’re making this introduction to the culture and language as accessible as possible. Reason: we want it in schools everywhere and I want to establish a workshopping business beyond the game sales. It was the intention from the very start.
Right, and that makes sense, given how useful Sign Language is in day to day life.
Also in the UK schools are establishing a recognised qualification in BSL from September. Our game will be the bridge. It’s a coincidence but a timely one.
That’s fantastic! Congratulations!
Thanks. Additionally I believe a near future Marvel character will be Deaf. All helps.
Pretty sure the existing character Hawkeye is deaf in some incarnations, but it’s great there will be a character who is across the whole thing deaf.
Yes, a character that’s actually part of that community.
Yeah. Would you like me to put you in touch with Tat about doing a podcast interview closer to release date?
I would love to do one after we launch mid June. Is that ok? I’ve really enjoyed our chat. Hope you got some helpful insights.
Yeah, of course we can do a podcast interview then! I’ll talk to Tat about a schedule!
Netflix’s hit original anime series Castlevania returns for one more season to wrap things up with the tale of Trevor Belmont and the rest of the characters from the series lore. When Castlevania came out on the streaming platform in 2017, it took everyone by surprise because of how well it was made. Not all video game adaptations do well, but this was done incredibly well with its storytelling, action sequences, and character development. The final season delivered on all that and brought the series to its natural conclusion.
The final installment picks up just a couple of weeks since the events of the third season as Trevor Belmont and Sypha Belnades are caught in the middle of a war with the night creatures in order to prevent the resurrection of Dracula. This brings us back to where it all began in the village of Targoviste where Dracula’s conquest began against humanity. The season also follows Alucard as he leaves his depressed state in his castle and ventures out into human society, where he encounters a woman from another village as she tries to find shelter for her people. The rest of the season also focuses on the whereabouts of the villainous Camila as well as Hector, Isaac, and Saint Germain.
The fourth season does have a lot of story going on at once, especially since this is the end of the series where we expect many plotlines to wrap up. This is where the pacing can be a bit off at the start as we jump from one story to another. Once the film reaches its halfway mark, the plot picks up some steam as it races towards its conclusion. Much of the season has some incredible amount of action that more than makes up for some of the pacing. Every episode has at least one action sequence that is visually stunning. Even the ones towards the end turned out to be the best ones the show has ever made. The animation really does wonders in capturing the smoothness and brutality to keep viewers glued to the screen as the stakes got higher for all our characters.
Even though the action is the attraction, Castlevania’s fourth season does have its emotional depth as the series reaches its final act with some great character moments. This season manages to find the perfect resolution for each character as we get some funny and interesting exchanges with our characters. We get so much out of Trevor and Sypha this season as we see how much of their relationship has developed throughout the series. It seems like Sypha has grown to act similarly to Trevor after the amount of time she has spent with him. Even Alucard starts to see how much he has changed into a personality that matches his former comrade. The voice cast has put so much into their characters, and it shows on-screen with these tender moments we get from them.
All in all, Castlevania’s fourth brought the series to its natural conclusion by giving everyone a proper sendoff that suits them. The show continues to bring a balance between emotion and action, which is a great quality to have in a video game adaptation. Netflix has found a way to make animation the best medium to tell a story from an existing franchise. It would be great to see the series continue with these characters, but it seems like the show managed to find closure for them and it works perfectly. Castlevania will forever lead by example on how to create a great story with amazing animation and characters we can connect with.
Castlevania’s fourth season is now available to stream on Netflix.
We were given the chance to interview Laurie Wallmark all about her life as an author. You can learn more about her HERE
What is your favorite part about being an author?
There are so many favorites that it’s hard to narrow it down to one, so I won’t. Being a children’s author, I love sharing my passion for STEM (science, technology, engineering, and math) with kids. I enjoy finding just the right word or phrase that makes the whole sentence or paragraph sing. For my nonfiction books, it’s so much fun going down the rabbit hole of research. I could go on and on.
Do you have advice for young writers?
You don’t become a star quarterback when you first try out. The same it true of writing. Your first stories might not be the best, but that’s okay. You’re still a writer. It takes a lot of practice to improve your skills. To be a good writer, you need to keep on keeping on.
What inspires your writing?
Anything and everything. It might be an article I read or a conversation I overhear, a memory from childhood or a fact I encounter when doing research for another book. From that initial spark of an idea to a story is a long way, though. And not all ideas are worth developing into a story. But before you know it, another idea will come along, waiting to be written.
Plans for 2021?
My debut fiction picture book comes out in October 2021—Dino Pajama Party. I’ve had people ask me if it’s nonfiction, since all my other books are. I’m so tempted to say, “Yes, the paleontologists found bits of pajamas amidst the bones.” In 2022, I’m back to women in STEM, with the picture book biography, A Passion for Science: Maria Mitchell, Astronomer.
Have a tip for us? Want to discuss a possible story? Need coverage? Please send an email to Allagesofhr@gmail.com
Let’s get this out of the way, this list is biased. This is an opinion piece about what games got me through this pandemic. Of course, my friends helped too. Sure we couldn’t meet face to face, but talking to them did wonders for me. Fortunately, the vaccine is here and is available!
5. Monster Hunter Rise
Going into Monster Hunter Rise, I did not know what to expect. To be completely honest, this was my first Monster Hunter game and I was a bit intimidated. By some of these monsters especially Magnamalo, the flagship monster of this game. After testing out the controls and weapons, I really enjoyed the sword and shield. After doing some solo missions, I felt comfortable playing some of the Hub Missions with my friends. I’ll be honest, playing with friends while in a call together is such a fun experience. If your friends while playing this game are anything like mine, you will have an absolute blast regardless if you do a flawless victory or get carted away.
4. Stardew Valley
Stardew Valley is just such a relaxing game. The game just gives off a nice small-town vibe, and that’s coming from someone who lives in a small town. It is a nice farming sim game, but it doesn’t feel generic at all. This game has genuine charm. Almost every single character in this game has an interesting backstory. If you start to fall for some characters, you can marry them, regardless of your character’s gender. The best part is, this is your farm. You can have it set up any way you want. Mainly crops? Sure. Mainly animals? Go right ahead. Just fishing on the beach? Do it! Stardew Valley is just a nice game to just to unwind with.
3. Elder Scrolls V: Skyrim
Yes, Elder Scrolls V: Skyrim is pretty old, in video game terms, but what keeps bringing me back is the versatility. You could have completed every questline, collected every daedric artifacts, collected over a million gold pieces, but have you tried personal challenges? One of the best challenge I have done is playing Skyrim as my Dungeons and Dragons‘ character. While doing this personal challenge I had to think about my character’s morality. Was it interesting? Yes! Did I regret doing it? Not a bit!
2. Slime Rancher
If Slime Rancher is anything, it is cute. The slimes? Cute. Character design? Cute. The environment? Cute! This game is just so cute. If anything this is the video game equivalent of a puppy that does not grow up or get older. Eternally cute and forever playful. I have spent what felt like minutes playing this game. In reality, I spent hours catching these adorable little slimes. Plus, you could just have your favorite slimes, and that’s it. Or you could try to get the most amount of money possible in the game. It is completely up to you!
1. Animal Crossing: New Horizons
Animal Crossing: New Horizons is a nice game to sit in a comfy chair in and just lose yourself in the nice colors. Like, this is the type of game you play while listening to a video on YouTube. There is nothing trying to destroy the world, there is no big bad villain. Just a very nice, chill game. Plus how much you can customize is so fun! You and your friends’ islands will most likely not look the same! It is great to see how peoples’ personalities can shine through in this game.
Have a tip for us? Want to discuss a possible story? Need coverage? Please send an email to Allagesofhr@gmail.com
Hello, this is a highly caffeinated Rohil, one of the writer-producers here at All Ages of Geek, and host of Indie Game Feels.
This is not a ranking listicle. This is an ongoing document where I’ll be adding and sharing my favorite sketch-comedy related to games and anime, maybe some other geek-culture parody. The purpose of this is to have an easy-to-find library of videos that help me smile through the pain. Thank you.