The image features the title "Doors & Loot" prominently in the center with bold, white letters. On the left side, there is a tall tower with illuminated windows, set against a dark, smoky background. At the bottom of the tower, there are various weapons and skulls, hinting at a battle or adventure. On the right side, a determined-looking character in armor, holding a sword, is ready for action. The "All Ages of Geek" logo is placed in the bottom right corner. The overall scene evokes a sense of adventure and quest in a fantasy setting.

We Interviewd Scalions Studios!

We had an exciting chat with Scalions Studios, an indie game studio that’s making waves in the industry! In this interview, we explore their creative process and the passion that drives their work. Whether you’re a budding game developer, a fan of indie games, or just looking for some inspiration, you’ll find plenty of valuable insights in this conversation. Dive in and get inspired by the innovative minds at Scalions Studios!

1.What initially inspired you to become a creator, and how has that inspiration evolved throughout your creative journey?

Since I was a child I wanted to dedicate myself to making video games. My first game ever played was Super Mario Bross on my father’s Game Boy. Some years later when we had the first computer at home, I was fascinated by the simple games it came with and I imagined what it would be like to be able to have my own ideas inside a computer and play it.

2.Can you share a specific moment or experience that fueled your passion for your current creative project?

We found out that there was a contest, the V Indies Awards, and they encouraged us to participate. We were not finalists, but the judges’ notes were very nice and that encouraged us to continue with the project.

3.What challenges have you encountered as an indie creator, and how have they shaped your approach to your work?

Our main challenge is to make ourselves known. There are many titles on the market right now and there are more and more. Many studios have someone specific for marketing, advertising and social media and in our case we are two people doing everything. We try to do things like this, contact content creators who help us make ourselves known and share the first of many projects that we plan to develop.

4.Are there any particular creators who have significantly influenced your style or approach? How do you incorporate those influences into your own unique voice?

For Doors & Loot, one of the great influences has been Blizzard. We have also played many titles over the years and we have taken references from different games.

5.How do you navigate the balance between staying true to your artistic vision and adapting to feedback from your audience or collaborators?

We are very clear about what the core of the game is and what the mechanics are that define it. We accept ideas and suggestions that may fit with the main theme, but we directly reject those that do not make sense for this specific title. A clear example that we have been asked about is multiplayer, Doors & Loot is the story of Dorian and it would lose all its essence if it were multiplayer.

6.Can you recall a memorable success story or milestone in your indie creator journey that stands out as a turning point for you?

Definitely the moment that made us most excited was seeing the first fan-art of a player.

7.What role do setbacks or failures play in your creative process, and how do you overcome them to keep moving forward?

Well, we haven’t really had any setbacks. It is the great advantage of being completely self-published.

8.How do you manage your time and energy to sustain a consistent creative output while juggling other aspects of life?

We try to maintain a strict schedule to disconnect. Sometimes we haven’t realized it but we have dedicated more time than we should to an idea and it ends up tiring. We do different activities and having two dogs helps a lot to disconnect.

9.Have you found any unexpected joys or rewards in the indie creator community, and how has it contributed to your overall experience?

We have found more support and help from foreign indie creators than from those from our own country.

10.If you could give one piece of advice to aspiring creators, what would it be based on your own lessons learned?

If you have a passion for video games, go ahead, if you have only heard that a lot of money is involved and that it is very easy, leave it because it is a lie. And most importantly, learn marketing.

11. What are your thoughts on All Ages of Geek? What are some things we should change/do? What are something you enjoy about our website?

To be honest, we have only been able to take a look at it. You have a lot of content, very well organized and it is easy to find everything. We really like what you have set up and achieved, it is impressive, but we cannot give any idea of ​​what to improve, because everything looks good, really.

12. Goals for 2024?

Finish Doors & Loot, give The Alchemist of Nafiljar a good think and we hope to reach the minimum of 1000 copies sold to recover the investment and start our community. We have many ideas that we want to develop and we want people to participate.


Doors & Loot:

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All Ages of Geek is a fully independent media platform, brought to life and sustained by the dedication of two sisters and the generous support of our community through donations. We’re passionate about creating content that resonates with our audience, and we’re excited to share our latest project with you—an upcoming game developed with our unique vision and creativity. Explore our other content and see how you can support our journey. Your engagement and contributions make a significant difference. Thank you for being part of our story.


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