by: Tussii Stauffer
- What inspired you to make a tennis/fighting game?
To be honest, one day I saw an illustration of Rafa Nadal converted into a “fighter”, like a fictional character, so suddenly all came to my mind in a quick way. Also, as a tennis player and a gamer, I always wanted to create a tennis video game that really reflects the true mechanics of the actual tennis sport. So, we are on this.
- What was the hardest part of developing your game?
The hardest thing is to implement the mechanics I have in my mind into the game. It’s like converting the tennis sport into mathematics in order to make it playable on a computer. So this is a challenge, also to make it accessible to the players, in order to create the perfect balance between a funny gameplay and skill based gameplay.
- What was the easiest part of development?
Right now I can’t say that there is a “easy part”, but I would say that working in a 3D world, sometimes lets you “change” some things in an easy way (better than if it will be a 2D game).
- What would you say to anyone who wants to learn how to make an independent game such as TennisFighters?
If you want to start a game like ours, you will need the following (a lot of these 3 things):
patience + work + self organization
- What would you say your long-term goal is for TennisFighters?
Our goal is to make a Tennis video game reference, like Pro Evolution Soccer, where what matters is the gameplay and the feeling of playing an actual sport.
- How else can we support your game?
We would be glad if you could try our game and leave a review in the Steam page, as all the reviews are very important for the Steam List. Also if you could make some reference to our game in your social media.
- Is there anything you would like to add?
I’m Spanish, we are an indie Studio in Barcelona (Spain), so sorry in advance if you found some “english” mistakes in the text.
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