Shinji Mikami’s Resident Evil 4 is widely considered a masterpiece in gaming. The title was initially launched in 2005 as a GameCube original, but sixteen years since its original drop, Resident Evil 4 is perhaps one of the most ported games in the industry. If you’re a true gamer, you can even play RE4 on the Zeebo.
Capcom, Austin-based Armature Studio, and Facebook Reality Labs are now bringing Leon’s ordeal with the Las Plagas to the Oculus Quest 2. This project has been ongoing for many years in the background, while the franchise’s main game entries and old-school remakes took center stage.
Resident Evil 4 VR will, of course, play in first-person. Can’t wait for that El Gigante boss battle. The player can physically pick up item pick-ups like ammo and herbs, switch weapons by grabbing them off their body, and dual wield their knife and pistol (which might be OP, If you’re a real one, you understand the knife’s true savagery).
There is no longer a pause-screen menu/attache case situation, which will up the tension significantly. Racing through a menu pop-up while the action continues? Nothing but anxiety. You’ll also have to physically reload your weapons and can accidentally drop your mag during this process.
There are several movement options, including teleportation incrementally bouncing Leon across the map. The gameplay footage regarding movement looks to be immersion-breaking, and the transitions aren’t the most seamless. Hopefully, this won’t be the case at launch, and the game will succeed in being a widely accessible play experience.
Around 4500 art textures have been remastered. The world geometry has been adapted to work in stereoscopic 3D. It features 3D-spatial audio, taking RE4’s already imposing setting to the next level of atmospheric dread. The game runs on Unreal Engine 4 at a higher frame rate than the original.